Armored Core IV | All Bosses

Описание к видео Armored Core IV | All Bosses

Armored Core IV | All Bosses

Amid overpopulation, dwindling resources, and civil unrest, six major corporations launch a coordinated global uprising known as the National Dismantlement War, which overthrows all countries on Earth and ushers in a new world order of corporate-enforced peace: the Pax Economica. To efficiently redistribute resources, people are relocated into oppressively managed settlements called colonies and forced into hard labor. However, a technological gap opens between the corporations with the advent of Kojima technology, which utilizes potent and hazardous Kojima Particles as energy. Kojima technology is instrumental in the creation of NEXTs, next-generation Armored Core mechs, and the corporations begin waging a shadow war among themselves for control of it.

Five years into the Pax Economica, the colony of Anatolia enters a financial crisis. Anatolia is one of a handful of colonies that enjoys autonomy from the corporations, but this was solely due to the wealth of the late Professor Jarnefeldt, a leading NEXT engineer. Upon Jarnefeldt's death, most of his staff defected to the corporate research colony Aspina, severing Anatolia's income stream, and leadership of the colony fell to Emil Gustav, one of Jarnefeldt's researchers. To keep Anatolia funded, Emil modifies a veteran Armored Core pilot into a LYNX, gives him a NEXT, and sells his services as a mercenary to corporations that lack their own NEXTs. Fiona Jarnefeldt, the professor's daughter, agrees to act as the pilot's operator.

A collection of all the boss encounters (Unique Enemies & NEXT's) from the game Armored Core IV using regulation 1.60 . The game is emulated on the RPCS3 emulator as I no longer have access to my Xbox 360 and my physical copy. The purpose of this video is to showcase the games bosses themselves for those who enjoy boss encounters without ‘cheese’ tactics that trivialize an encounter. For that purpose I opted not to use any melee weapons with the exception of dealing with the missions with multiple aerial fortresses.

❖ Weapons:
• 051 ANNR (Rifle)
• MR-R102 (Assault Rifle)
• GAN01-SS-WG (Gatling Gun)
• GAN01-SS-WBP (Bazooka)
• Cerberus (Blade)
• 07-MOONLIGHT (Laser Blade)

❖ Back Units:
• BM05-LAMIA (AS Missile)
• DEARBORN02 (VTF Missile)
• HLC02-Sirius (Hi Laser Cannon)
• OGOTO (Grenade Cannon)
• RDF-0200 (Radar)

❖ Shoulder Units:
• SM01-SCYLLA (AS Missiles)

❖ Frame:
• Head: SALAUX-HEAD
• Core: C01-TELLUS
• Arms: GAN01-SS-AL
• Legs: L01-TELLUS

❖ Inner:
• FCS: Inblue, Yellowstone03
• Generator: GAN01-SS-G

❖ Boosters:
• Main Booster: CB-JUDITH, S04-VIRTUE
• Back Booster: LB-HOGIRE
• Side Booster: AB-HOGIRE
• Overed Booster: KB-JUDITH

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❖ Timestamps
◆ Chapter I – Destination Unknown:
Intro - 0:00

◆ Chapter II – Ordeal by Innocence:
1. BOGOMOL / Borisovich – 2:47
2. AMAZIGH / Barbaroi – 3:42
3. AMAZIGH / Barbaroi & WHITE GLINT / Joshua O’Brien – 4:40

◆ Chapter III – Dumb Witness:
4. FF130-FERNI Aerial Fortress (Robert Mayer Bridge) – 6:23
5. 047ST1260 / BFF Battleship (Water Gliding) – 7:13
6. GAME-QUASAR (Retaliation) – 8:16
7. GAME-QUASAR (A Dark Night’s March) – 9:42
8. ASYUT MINYA / Sus – 11:10
9. PRIMITIVE LIGHT / Menno Ruh – 12:54

◆ Chapter IV – Towards Zero:
10. ATMAN / Sadhana – 14:29
11. FF130-FERNI Aerial Fortress (Firefly) – 16:24
12. FF130-FERNI Aerial Fortress (Operation: Ascend) – 17:29
13. LAMBDA / Sir Maurescu & FF130-FERNI Aerial Fortress – 18:56
14. CRITIQUE / Sherring – 20:59
15. CRITIQUE / Sherring & WHITE GLINT / Joshua O’Brien – 22:10
16. 002-B (The Womb) – 25:04
17. PROMETHEUS / Mary Shelley – 26:32
18. Queenslance – 27:28
19. URSRAGNA – 28:49

◆ Chapter V – Death Comes as the End:
20. 047ST1260 / BFF Battleship (Hail of Bullets) – 30:49
21. HELIX I / Francisca & HELIX II / Eugene – 32:11
22. SOL DIOS – 34:17
23. ANJOU / Orleans – 36:19
24. SUPPLICE / Berlioz, ROUGHCUT / Zanni, HILARIOS / P. Dam, RED CAP / Unseel – 37:37
25. 002-B (Bitter Obligation) – 39:53

◆ Chapter VI – And Then There Were None
26. 00-ARETHA / Joshua O’brien – 40:37
27. 00-ARETHA / Joshua O’brien & TESTAMENT / Celo – 41:55

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Armored Core IV is a brilliant addition to the series and I can see why even with Armored Core VI: Fires of Rubicon being released well over a decade later it still remains one of the favourites. It takes some time to get used to the combat and doesn't feel good until you unlock equipment to allow sufficient aerial time, but when you do the game feels great. The story is good in itself but truly shines when the events in its sequel Armored Core IV: For Answer is taken into account.

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